@startuml
sprite $square_root_variable [48x48/16] {
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!define FA6_SQUARE_ROOT_VARIABLE(_alias) ENTITY(rectangle,black,square_root_variable,_alias,FA6 SQUARE_ROOT_VARIABLE)
!define FA6_SQUARE_ROOT_VARIABLE(_alias, _label) ENTITY(rectangle,black,square_root_variable,_label, _alias,FA6 SQUARE_ROOT_VARIABLE)
!define FA6_SQUARE_ROOT_VARIABLE(_alias, _label, _shape) ENTITY(_shape,black,square_root_variable,_label, _alias,FA6 SQUARE_ROOT_VARIABLE)
!define FA6_SQUARE_ROOT_VARIABLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,square_root_variable,_label, _alias,FA6 SQUARE_ROOT_VARIABLE)
skinparam folderBackgroundColor<<FA6 SQUARE_ROOT_VARIABLE>> White
@enduml